Networked virtual environment (NVE) refers to a distributed software system where a simulation, also known as virtual world, is shared over a data network between several users that can interact with each other and the simulation in real-time. NVE systems are omnipresent in the present globally interconnected world, from entertainment industry,...
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December 12, 2019 (v1)PublicationUploaded on: March 27, 2023
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March 2, 2020 (v1)Publication
The paradigm of virtual world environment arises as an useful tool in diverse fields such as e-Health or education, where they provide a new way of communication and interaction with end users. Networking capabilities play an important role in these systems, which motivates the study and understanding of the gaming network traffic. The present...
Uploaded on: March 27, 2023 -
May 11, 2018 (v1)Publication
Several works in the literature have recently addressed the study of different Networked Virtual Environments (NVE) due to their increasing popularity and widespread use in fields ranging from entertainment to e-Health. Open Wonderland is one of these NVEs which has been the subject of several studies mainly focused on the client side. This...
Uploaded on: March 27, 2023 -
March 2, 2020 (v1)Publication
Heuristic evaluation is the preferred method to assess usability in games when experts conduct this evaluation. Many heuristics guidelines have been proposed attending to specificities of games but they only focus on specific subsets of games or platforms. In fact, to date the most used guideline to evaluate games usability is still Nielsen's...
Uploaded on: December 2, 2022 -
February 19, 2018 (v1)Publication
Virtual world applications allow users to interact within a simulated world. Network responsiveness and reliability contribute to the user experience, thus being able to model and reproduce certain network scenarios is a key issue to assure proper user experience and for being able to provide an estimation of the required network resources. The...
Uploaded on: December 2, 2022 -
May 16, 2018 (v1)Publication
The use of simulation tools in the development of new Wireless Sensor Networks protocols and applications should be accompanied by minimisation of redundant code and work, making it possible to seamlessly run the same code on simulated and real platforms. This work proposes an architecture for a WSN testing platform that integrates simulation...
Uploaded on: December 5, 2022 -
February 19, 2020 (v1)Publication
Ns-2 and its successor ns-3 are discrete-event simulators which are closely related to each other as they share common background, concepts and similar aims. Ns-3 is still under development, but it offers some interesting characteristics for developers while ns-2 still has a large user base. While other studies have compared different network...
Uploaded on: March 27, 2023 -
February 27, 2020 (v1)Publication
Ns-2 and its successor ns-3 are discrete-event simulators. Ns- 3 is still under development, but offers some interesting characteristics for developers while ns-2 still has a big user base. This paper remarks current differences between both tools from developers point of view. Leaving performance and resources consumption aside, technical...
Uploaded on: March 27, 2023 -
May 17, 2018 (v1)Publication
In wireless sensor networks, battery life is a key resource that must be conserved as much as possible. Nowadays, the main way of achieve power saving in this type of circuits is to implement low-power RF (Radio Frequency) circuitry and network protocols that try to minimize the number of transmissions by the air. We think that adaptation to...
Uploaded on: March 27, 2023 -
May 24, 2018 (v1)Publication
Image processing in digital computer systems usually considers the visual information as a sequence of frames. These frames are from cameras that capture reality for a short period of time. They are renewed and transmitted at a rate of 25-30 frames per second, in a typical real-time scenario. Digital video processing has to process each frame...
Uploaded on: December 5, 2022 -
November 24, 2022 (v1)Publication
Image processing in digital computer systems usually considers the visual information as a sequence of frames. These frames are from cameras that capture reality for a short period of time. They are renewed and transmitted at a rate of 25-30 fps (typical real-time scenario). Digital video processing has to process each frame in order to obtain...
Uploaded on: December 2, 2022