In this paper, we designed a registration framework that can be used to develop augmented reality environments, where all the real (including the users) and virtual elements are co-localized and registered in a common reference frame. The software is provided together with this paper, to contribute to the research community. The developed...
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2021 (v1)PublicationUploaded on: March 27, 2023
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2019 (v1)Publication
In this paper, we analyze how we perceive the peripersonal space when involved in a reaching task in an Augmented Reality (AR) environment. In particular, we aim to quantify whether distortions in perception of the spatial layout of the scene occur, by taking into consideration two different AR wearable devices, in particular head-mounted...
Uploaded on: April 14, 2023 -
2020 (v1)Publication
In this study, we propose a proof of concept of a Virtual Reality system able to provide a high degree of engagement and activation to multiple users. Specifically, we designed a game for a collaborative Team-Building experience, we tested the system during a slow rogaining activity and we assessed the participants' appreciation level. Our...
Uploaded on: April 14, 2023 -
2020 (v1)Publication
Currently, immersive virtual reality is experienced through head-mounted displays while the user is physically present into a real, cluttered environment. This causes the problem of avoiding dangerous collisions with obstacles in the real environment that are invisible to the user, and also hampers the interaction with real objects. Following...
Uploaded on: April 14, 2023 -
2022 (v1)Publication
3D reconstruction is of interest to several fields. However, obtaining the 3D model is usually a time-consuming task that involves manual measurements and reproduction of the object using CAD software, which is not always feasible (e.g. for organic shapes). The necessity of quickly obtaining a dimensionally accurate 3D model of an object has...
Uploaded on: February 7, 2024 -
2019 (v1)Publication
The rising popularity of learning techniques in data analysis has recently led to an increased need of large-scale datasets. In this study, we propose a system consisting of a VR game and a software platform designed to collect the player's multimodal data, synchronized with the VR content, with the aim of creating a dataset for emotion...
Uploaded on: February 13, 2024