Interacting in immersive virtual reality is a challenging and open issue in human-computer interaction. Here, we describe a system to evaluate the performance of a low-cost setup, which has not the need of wearing devices to manipulate virtual objects. In particular, we consider the Leap Motion device and we assess its performance into two...
-
2018 (v1)PublicationUploaded on: April 14, 2023
-
2017 (v1)Publication
No description
Uploaded on: April 14, 2023 -
2017 (v1)Publication
No description
Uploaded on: April 14, 2023 -
2019 (v1)Publication
The cognitive assessment of elderly people is usually performed by means of paper-pencil tests, which may not provide an exhaustive evaluation of the cognitive abilities of the subject. Here, we analyze two solutions based on interaction in virtual environments. In particular, we consider a non-immersive exergame based on a standard tablet, and...
Uploaded on: April 14, 2023 -
2020 (v1)Publication
Milgram's reality-virtuality continuum applies to interaction in the physical space dimension, going from real to virtual. However, interaction has a social dimension as well, that can go from real to artificial depending on the companion with whom the user interacts. In this paper we present our vision of the Reality-Artificiality...
Uploaded on: April 14, 2023