Exergames and serious games, based on standard personal computers, mobile devices and gaming consoles or on novel immersive Virtual and Augmented Reality techniques, have become popular in the last few years and are now applied in various research fields, among which cognitive assessment and training of heterogeneous target populations....
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2022 (v1)PublicationUploaded on: February 21, 2023
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2021 (v1)Publication
Exergames and Virtual Reality are positive technologies which can be effectively used for the assessment and the training of cognitive capabilities in elderly population. The current COVID-19 pandemic and a consistent number of people living in small villages far from big city centers make necessary to develop applications which can be used...
Uploaded on: April 14, 2023 -
2020 (v1)Publication
This paper investigates how people interact in immersive virtual reality environments, during selection and manipulation tasks in different conditions. We take into consideration two different task complexities, two interaction modalities (i.e. HTC Vive Controller and Leap Motion) and three feedback provided to the user (i.e. none, audio and...
Uploaded on: April 14, 2023 -
2020 (v1)Publication
In this study, we propose a proof of concept of a Virtual Reality system able to provide a high degree of engagement and activation to multiple users. Specifically, we designed a game for a collaborative Team-Building experience, we tested the system during a slow rogaining activity and we assessed the participants' appreciation level. Our...
Uploaded on: April 14, 2023 -
2020 (v1)Publication
Currently, immersive virtual reality is experienced through head-mounted displays while the user is physically present into a real, cluttered environment. This causes the problem of avoiding dangerous collisions with obstacles in the real environment that are invisible to the user, and also hampers the interaction with real objects. Following...
Uploaded on: April 14, 2023 -
2022 (v1)Publication
The need to guarantee employees good training in the field of safety in workplaces, risk assessment, fire prevention and fire fighting, or management of dangerous situations is a priority in different sectors, from maritime, airport and military to schools, offices. The application of Virtual Reality (VR) technologies, as a substitute or...
Uploaded on: February 11, 2024 -
2019 (v1)Publication
The rising popularity of learning techniques in data analysis has recently led to an increased need of large-scale datasets. In this study, we propose a system consisting of a VR game and a software platform designed to collect the player's multimodal data, synchronized with the VR content, with the aim of creating a dataset for emotion...
Uploaded on: February 13, 2024 -
2019 (v1)Publication
The assessment of virtual reality ship handling simulators is extremely important to guide the research in the field, since the prolonged use can affect both the performance and the experience of users. Here, we evaluate a ship simulator based on two different visualization setups: a non-immersive system based on standard monitors, and an...
Uploaded on: April 14, 2023 -
2020 (v1)Publication
In this paper we introduce the virtual reality ship simulator we designed and the results of an experimental session, in which a manoeuvring task was proposed. In particular, we considered three conditions: (i) the kind of visualisation setup, i.e. a non-immersive system based on standard monitors and an immersive system using a head mounted...
Uploaded on: April 14, 2023