3D modeling remains a notoriously difficult task for novices despite significant research effort to provide intuitive and automated systems. We tackle this problem by combining the strengths of two popular domains: sketch-based modeling and procedural modeling. On the one hand, sketch-based modeling exploits our ability to draw but requires...
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2016 (v1)Journal articleUploaded on: March 25, 2023
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January 15, 2017 (v1)Journal article
The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper the desired application. In this paper, we design an algorithm to address all three optimization goals...
Uploaded on: March 25, 2023 -
2024 (v1)Journal article
While the past of terrain cannot be known precisely because an effect can result from many different causes, exploring these possible pasts opens the way to numerous applications ranging from movies and games to paleogeography. We introduce unerosion, an attempt to recover plausible past topographies from an input terrain represented as a...
Uploaded on: October 1, 2024 -
August 2021 (v1)Journal article
We present a novel method for authoring landscapes with flora and fauna while considering their mutual interactions. Our algorithm outputs a steadystate ecosystem in the form of density maps for each species, their daily circuits, and a modified terrain with eroded trails from a terrain, climatic conditions, and species with related biological...
Uploaded on: December 4, 2022 -
August 2023 (v1)Journal article
We introduce the first solution for simulating the formation and evolution of glaciers, together with their attendant erosive effects, for periods covering the combination of glacial and inter-glacial cycles. Our efficient solution includes both a fast yet accurate deep learning-based estimation of highorder ice flows and a new, multi-scale...
Uploaded on: May 17, 2023