Designers frequently draw curvature lines to convey bending of smooth surfaces in concept sketches. We present a method to extrapolate curvature lines in a rough concept sketch, recovering the intended 3D curvature field and surface normal at each pixel of the sketch. This 3D information allows us to enrich the sketch with 3D-looking shading...
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April 3, 2015 (v1)Journal articleUploaded on: March 25, 2023
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2020 (v1)Journal article
A major challenge in line drawing vectorization is segmenting the input bitmap into separate curves. This segmentation is especially problematic for rough sketches, where curves are depicted using multiple overdrawn strokes. Inspired by feature-aligned mesh quadrangulation methods in geometry processing, we propose to extract vector curve...
Uploaded on: December 4, 2022 -
January 13, 2023 (v1)Publication
This package offers an efficient and robust implementation of 2D generalized barycentric coordinates defined for simple polygons in the plane. If coordinates with respect to multivariate scattered points instead of a polygon are required, please refer to natural neighbor coordinates from the Package 2D and Surface Function Interpolation.
Uploaded on: February 22, 2023 -
January 6, 2019 (v1)Journal article
Hexahedral meshes generated from polycube mapping often exhibit a low number of singularities but also poor quality elements located near the surface. It is thus necessary to improve the overall mesh quality, in terms of the minimum Scaled Jacobian (MSJ) or average Scaled Jacobian (ASJ). Improving the quality may be obtained via global padding...
Uploaded on: December 4, 2022 -
January 15, 2017 (v1)Journal article
The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper the desired application. In this paper, we design an algorithm to address all three optimization goals...
Uploaded on: March 25, 2023