International audience
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June 3, 2014 (v1)Journal articleUploaded on: December 3, 2022
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2021 (v1)Journal article
The aim of this study was to evaluate the efficacy of a serious exergame in improving the neuropsychiatric symptoms of patients with neurocognitive disorders.Methods: X-Torp is a serious exergame combining motor and cognitive activities. Ninety-one subjects (mean age = 81.7 years, mean Mini-Mental State Examination = 18.3) were recruited in 16...
Uploaded on: December 3, 2022 -
August 8, 2016 (v1)Journal article
The use of Serious exerGames (SeG) as enriched environments (EE), which promotes cognitive simulation with physical activity in a positive emotional context, has been proposed to represent a powerful method to slow down the decline due to neurodegenerative diseases (ND), such as Alzheimer's disease (AD). However, so far, no SeG targeting EE has...
Uploaded on: December 4, 2022 -
May 15, 2018 (v1)Conference paper
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Uploaded on: December 4, 2022 -
April 4, 2018 (v1)Journal article
International audience
Uploaded on: December 4, 2022 -
January 21, 2022 (v1)Journal article
Workshops using arts and board games are forms of non-pharmacological intervention widely employed in seniors with neurocognitive disorders. However, clear guidelines on how to conduct these workshops are missing. The objective of the Art and Game project (AGAP) was to draft recommendations on the structure and content of workshops for elderly...
Uploaded on: December 3, 2022