The paper presents a new method for the use of extended reality (XR) technologies in education, particularly in language learning. The authors realized a prototype of XR environment for distance learning of French language, via the software Unreal Engine 4. It deploys two types of VR activities, with the aim to improve understanding of...
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2023 (v1)PublicationUploaded on: October 11, 2023
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2023 (v1)Publication
The adoption of methodologies and practices from distance learning (MOOC) and gamification is a promising basis to facilitate the design of a new generation of MOOCs (massive online open courses) and well suited for XR-based immersive shared social spaces, i.e., educational metaverses. Therefore, we discuss the tools and requirements to assist...
Uploaded on: October 11, 2023 -
2023 (v1)Publication
The concept of the metaverse, derived from science fiction and video games, has been defined in various ways, including augmented reality, virtual reality, life logging, and mirror world. These different variants encompass existing realities and technologies, such as extended reality applications, virtual meetings, and smart devices. Despite...
Uploaded on: February 4, 2024 -
2024 (v1)Publication
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Uploaded on: August 7, 2024 -
2024 (v1)Publication
Star Words è stato un progetto di Gamification sviluppato nel 2015 che si poneva l'obiettivo di facilitare l'apprendimento delle competenze relative alla suite di Microsoft Office su Moodle. L'utilizzo delle meccaniche e delle regole del gioco erano stati rinforzati dalla scelta di ambientare l'intero corso all'interno dell'universo di Star...
Uploaded on: July 3, 2024 -
2020 (v1)Publication
The aim of this paper is to investigate if binaural music involves listeners more than stereophonic music. A survey was conducted on differences in perception when listening to music with headphones. An experiment was carried-on on a sample of eight people to draw some preliminary results on the preferences of listeners between a stereo mix and...
Uploaded on: April 14, 2023