In this paper we describe a serious games platfrom for validating sonification of human full-body movement qualities. This platform supports the design and development of serious games aiming at validating (i) our techniques to measure expressive movement qualities, and (ii) the mapping strategies to translate such qualities in the auditory...
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2016 (v1)PublicationUploaded on: April 14, 2023
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May 22, 2018 (v1)PublicationEvaluation of human movement qualities: A methodology based on transferable-utility games on graphs.
Abstract A novel computational method for the analysis of expressive full-body movement qualities is introduced, which exploits concepts and tools from graph theory and game theory. The human skeletal structure is modeled as an undirected graph, where the joints are the vertices and the edge set contains both physical and...
Uploaded on: March 27, 2023 -
2015 (v1)Publication
A multimodal dataset is presented, which has been collected for analyzing and measuring the quality of movement performed during sport activities. Martial arts (namely karate) are taken as test-beds for investigation. Karate encompasses predefined sequences of movements ('katas') that can be carried out with different qualities, e.g., by...
Uploaded on: April 14, 2023