The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The "classic" CR version is a perfect information game: the cops' (pursuer's) location is always known to the robber (evader) and vice versa. Many variants of the classic game can be defined: the robber can be...
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2014 (v1)Journal articleUploaded on: March 26, 2023
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March 18, 2013 (v1)Journal article
We examine a version of the Cops and Robber (CR) game in which the robber is invisible, i.e., the cops do not know his location until they capture him. Apparently this game (CiR) has received little attention in the CR literature. We examine two variants: in the fi rst the robber is adversarial (he actively tries to avoid capture); in the...
Uploaded on: December 3, 2022 -
March 18, 2013 (v1)Journal article
We examine a version of the Cops and Robber (CR) game in which the robber is invisible, i.e., the cops do not know his location until they capture him. Apparently this game (CiR) has received little attention in the CR literature. We examine two variants: in the fi rst the robber is adversarial (he actively tries to avoid capture); in the...
Uploaded on: October 11, 2023