Analysis of expressiveness in human gesture can lead to new paradigms for the design of improved human-machine interfaces, thus enhancing users participation and experience in mixed reality applications and context-aware mediated environments. The development of expressive interfaces decoding the highly affective information gestures convey...
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2004 (v1)PublicationUploaded on: March 31, 2023
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2011 (v1)Publication
Endowing search engines with multimodal content indexing, sharing, and retrieval is a research challenge for the ICT community. This paper introduces a use case exploiting embodied cooperation as a paradigm for formulating social queries. It focuses on the assessment of the experience of users to this use case and on the design and exploitation...
Uploaded on: April 14, 2023 -
2012 (v1)Publication
Embodiment and reflexive interaction proved to be effective approaches to music education in childhood. A research challenge consists of merging them. This paper presents BeSound, an application intended to support children in learning the basic elements of composition. Children explore rhythm, melody, and harmony by playing at mimicking...
Uploaded on: April 14, 2023 -
2011 (v1)Publication
Research on analysis of expressive music performance is recently moving its focus from a single player to small music ensembles, extending the analysis to the social interaction among the members of the ensemble. A step in this direction is the definition and the validation of a set of scoreindependent audio features that enable to characterize...
Uploaded on: April 14, 2023 -
2007 (v1)Publication
We discuss the use of dynamic auditory patterns to detect and control human action. We argue that such patterns can affect the ability of standing persons to control medio-lateral orientation of their body. Subjects (N = 10) stood a mechanical platform that could rotate in the subject's medio-lateral axis. Real-time data about platform roll...
Uploaded on: April 14, 2023 -
2008 (v1)Publication
This paper presents our new system Mappe per Affetti Erranti (literally Maps for Wandering Affects), enabling a novel paradigm for social active experience and dynamic molding of expressive content of a music piece. Mappe per Affetti Erranti allows multiple users to interact with the music piece at several levels. On the one hand, multiple...
Uploaded on: April 14, 2023 -
2002 (v1)Publication
In this paper our recent development in the research of computational models and algorithms for the real-time analysis of full-body human movement are presented. Our aim is to find methods and techniques to extract cues relevant to KANSEI and emotional content in human expressive gesture in real time. Analysis of expressiveness in human...
Uploaded on: April 14, 2023 -
2008 (v1)Publication
Questo articolo presenta una panoramica del lavoro di ricerca sull'analisi dell'espressività del gesto e del movimento umano nell'interazione uomo-macchina presso il Laboratorio di Informatica Musicale (InfoMus Lab) del DIST (Dipartimento di Informatica, Sistemistica e Telematica) dell'Università di Genova. Un'attenzione particolare è dedicata...
Uploaded on: March 31, 2023 -
2005 (v1)Publication
This paper presents some recent developments at DISTInfoMus Lab on multimodal and cross-modal processing of multimedia data streams with a particular focus on interactive systems exploiting Tangible Acoustic Interfaces (TAIs). In our research multimodal and cross-modal algorithms are employed for enhancing the extraction and analysis of the...
Uploaded on: April 14, 2023 -
2003 (v1)Publication
This paper presents and discusses some experiments having the purpose of planning, developing and validating aesthetically resonant environments for different types of sensorimotor impairments which affect Parkinson's patients. From a technical point of view the aim is to develop a computational open architecture in which it is possible to...
Uploaded on: March 25, 2023 -
2009 (v1)Publication
This paper presents a pilot experiment for the perceptual validation by human subjects of a motion segmentation algorithm, i.e., an algorithm for automatically segmenting a motion sequence (e.g., a dance fragment) into a collection of pause and motion phases. Perceptual validation of motion and gesture analysis algorithms is an important issue...
Uploaded on: March 31, 2023