This article focuses on the identification and perception of facial action units displayed alone as well as the meaning decoding and perception of full-face synthesized expressions of laughter. We argue that the adequate representation of single action units is important in the decoding and perception of full-face expressions. In particular, we...
-
2015 (v1)PublicationUploaded on: October 11, 2023
-
2015 (v1)Publication
This paper introduces an algorithm for automatically measuring impulsivity. This can be used as a major expressive movement feature in the development of systems for realtime analysis of emotion expression from human full-body movement, a research area which has received increased attention in the affective computing community. In particular,...
Uploaded on: April 14, 2023 -
2009 (v1)Publication
We have developed a general purpose use and modular architecture of an Embodied Conversational Agent (ECA) called Greta. Our 3D agent is able to communicate using verbal and nonverbal channels like gaze, head and torso movements, facial expressions and gestures. It follows the SAIBA framework [10] and the MPEG4 [6] standards. Our system is...
Uploaded on: April 14, 2023 -
2016 (v1)Publication
In this paper we propose a multimodal approach to distinguish between movements displaying three different expressive qualities: fluid, fragmented, and impulsive movements. Our approach is based on the Event Synchronization algorithm, which is applied to compute the amount of synchronization between two low-level features extracted from...
Uploaded on: April 14, 2023 -
2014 (v1)Publication
In this paper we focus on three aspects of multimodal expressions of laughter. First, we propose a procedural method to synthesize rhythmic body movements of laughter based on spectral analysis of laughter episodes. For this purpose, we analyze laughter body motions from motion capture data and we reconstruct them with appropriate harmonics....
Uploaded on: April 14, 2023 -
2015 (v1)Publication
We investigated the role of a virtual companion and trait cheerfulness on the elicitation of amusement. Ninety participants watched funny films in four conditions: either alone, with a virtual companion laughing or verbally expressing amusement at fixed time points (pre-scripted), or additionally joining the participant's laughter (responsive...
Uploaded on: March 27, 2023 -
2016 (v1)Publication
In this paper, we investigate the detection of laughter from the user's nonverbal full-body movement in social and ecological contexts. Eight hundred and one laughter and nonlaughter segments of full-body movement were examined from a corpus of motion capture data of subjects participating in social activities that stimulated laughter. A set of...
Uploaded on: April 14, 2023 -
2014 (v1)Publication
Despite its relevance for human-human communication, laughter has been quite under-investigated and under-exploited in human-machine interaction. Nevertheless, endowing machines with the capability of analyzing laughter (i.e., to detect when the user is laughing, to measure intensity of laughter, to distinguish between different laughter styles...
Uploaded on: March 27, 2023 -
2016 (v1)Publication
Intrapersonal synchronization of limb movements is a relevant feature for assessing coordination of motoric behavior. In this paper, we show that it can also distinguish between full-body movements performed with different expressive qualities, namely rigidity, uidity, and impulsivity. For this purpose, we collected a dataset of movements...
Uploaded on: April 14, 2023 -
2015 (v1)Publication
In this paper, we study perception of intensity in-congruence between auditory and visual modalities of synthesized expressions of laughter. In particular, we investigate whether incongruent expressions are perceived as 1) regulated, and 2) unsuccessful in terms of animation synthesis. For this purpose, we conducted a perceptive study with the...
Uploaded on: March 27, 2023 -
2016 (v1)Publication
In this work we present a framework and an experimental approach to investigate human body movement qualities (i.e., the expressive components of non-verbal communication) in HCI. We first define a candidate movement quality conceptually, with the involvement of experts in the field (e.g., dancers, choreographers). Next, we collect a dataset of...
Uploaded on: April 14, 2023 -
2015 (v1)Publication
A multimodal dataset is presented, which has been collected for analyzing and measuring the quality of movement performed during sport activities. Martial arts (namely karate) are taken as test-beds for investigation. Karate encompasses predefined sequences of movements ('katas') that can be carried out with different qualities, e.g., by...
Uploaded on: April 14, 2023 -
2013 (v1)Publication
The aim of the Multimodal and Multiperson Corpus of Laughter in Interaction (MMLI) was to collect multimodal data of laughter with the focus on full body movements and different laughter types. It contains both induced and interactive laughs from human triads. In total we collected 500 laugh episodes of 16 participants. The data consists of 3D...
Uploaded on: March 27, 2023