This article introduces the approach, the developed models, and ongoing research issues on expressiveness and physical interaction in interactive systems, with a special focus on human-robot communication. Research issues and related concrete examples from the interactive multimedia performance "L'Ala dei Sensi" (literally, "The Wing of the...
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2000 (v1)PublicationUploaded on: March 31, 2023
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2008 (v1)Publication
This paper presents our new system Mappe per Affetti Erranti (literally Maps for Wandering Affects), enabling a novel paradigm for social active experience and dynamic molding of expressive content of a music piece. Mappe per Affetti Erranti allows multiple users to interact with the music piece at several levels. On the one hand, multiple...
Uploaded on: April 14, 2023 -
2002 (v1)Publication
In this paper our recent development in the research of computational models and algorithms for the real-time analysis of full-body human movement are presented. Our aim is to find methods and techniques to extract cues relevant to KANSEI and emotional content in human expressive gesture in real time. Analysis of expressiveness in human...
Uploaded on: April 14, 2023 -
2010 (v1)Publication
This paper describes the main novel developments which have been introduced and experimented with in "Viaggiatori di Sguardo", a permanent interactive installation. The objectives and resulting interaction design choices are briefly explained, and the system architecture briefly sketched. Then, the paper focuses on the novel full-body pointing...
Uploaded on: April 14, 2023 -
2018 (v1)Publication
Designing multimodal systems for interactive computer play, as tools for supporting rehabilitation of children with motor and/or cognitive impairment is a complex process, requiring interaction of many stakeholders, including clinicians, therapists, engineers, human factors experts, parents, and children themselves. This paper discusses the...
Uploaded on: April 14, 2023