Online deep reinforcement learning training poses challenges due to its length and instability, despite the development of learning algorithms targeted to overcome these issues. Offline learning has emerged as a potential solution, but it reintroduces the issue of dataset production, which is resource-consuming and challenging even in...
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2024 (v1)PublicationUploaded on: February 18, 2024
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2024 (v1)Publication
Research in the Internet of Things (IoT) have paved the way to a new generation of applications and services that collect huge quantities of data from the field and do a significant part of the processing on the edge. This requires availability of efficient and effective methodologies and tools for a workflow spanning from the edge to the...
Uploaded on: February 17, 2024 -
2024 (v1)Publication
Serious Games (SGs) are versatile tools that entertain while addressing serious issues through digital or analog gameplay. However, ensuring continuous supervision during gameplay can be challenging. To overcome this, we propose a flexible scoring system that automates procedure evaluation, empowering learners and promoting independent skill...
Uploaded on: February 18, 2024 -
2024 (v1)Publication
This study provides a systematic analysis of the resource-consuming training of deep reinforcement-learning (DRL) agents for simulated low-speed automated driving (AD). In Unity, this study established two case studies: garage parking and navigating an obstacle-dense area. Our analysis involves training a path-planning agent with real-time-only...
Uploaded on: October 31, 2024 -
2022 (v1)Publication
Availability of realistic driver models, also able to represent various driving styles, is key to add traffic in serious games on automotive driving. We propose a new architecture for behavioural planning of vehicles, that decide their motion taking high-level decisions, such as "keep lane", "overtake" and "go to rightmost lane". This is...
Uploaded on: April 14, 2023 -
2023 (v1)Publication
As the quality of perception systems available for automated driving (AD) increases, we investigate the development of an AD agent based on Reinforcement Learning which exploits underlying systems for longitudinal and lateral control. The goal is addressed by designing high-level actions, trying to imitate the commands of a real driver. The...
Uploaded on: February 4, 2024 -
2024 (v1)PublicationInvestigating Adversarial Policy Learning for Robust Agents in Automated Driving Highway Simulations
This research explores an emerging approach, the adversarial policy learning paradigm, that aims to increase safety and robustness in deep reinforcement learning models for automated driving. We propose an iterative procedure to train an adversarial agent acting in a highway-simulated environment to attack a victim agent that is to be improved....
Uploaded on: February 17, 2024