Computer graphics strives to render synthetic images identical to real photographs. Multiple rendering algorithms have been developed for the better part of the last half-century. Traditional algorithms use 3D assets manually generated by artists to render a scene. While the initial scenes were quite simple, the field has developed complex...
-
December 20, 2022 (v1)PublicationUploaded on: June 3, 2023
-
December 20, 2022 (v1)Publication
Computer graphics strives to render synthetic images identical to real photographs. Multiple rendering algorithms have been developed for the better part of the last half-century. Traditional algorithms use 3D assets manually generated by artists to render a scene. While the initial scenes were quite simple, the field has developed complex...
Uploaded on: February 22, 2023 -
May 2020 (v1)Journal article
Image-Based Rendering (IBR) has made impressive progress towards highly realistic, interactive 3D navigation for many scenes, including cityscapes. However, cars are ubiquitous in such scenes; multi-view stereo reconstruction provides proxy geometry for IBR, but has difficulty with shiny car bodies, and leaves holes in place of reflective,...
Uploaded on: December 4, 2022 -
April 26, 2021 (v1)Journal article
Image-based rendering (IBR) provides a rich toolset for free-viewpoint navigation in captured scenes. Many methods exist, usually with an emphasis either on image quality or rendering speed. In this paper we identify common IBR artifacts and combine the strengths of different algorithms to strike a good balance in the speed/quality tradeoff....
Uploaded on: December 4, 2022 -
October 10, 2022 (v1)Journal article
The movie and video game industries have adopted photogrammetry as a way to create digital 3D assets from multiple photographs of a real-world scene. But photogrammetry algorithms typically output an RGB texture atlas of the scene that only serves as visual guidance for skilled artists to create material maps suitable for physically-based...
Uploaded on: December 4, 2022 -
December 2020 (v1)Journal article
Recent rendering advances dramatically reduce the cost of global illumination. But even with hardware acceleration, complex light paths with multiple glossy interactions are still expensive; our new algorithm stores these paths in precomputed light probes and reprojects them at runtime to provide interactivity. Combined with traditional light...
Uploaded on: December 4, 2022