In the last decade, ICT infrastructures for smart cities have become a reality and the number of projects affecting citizens' lives is growing. In particular, the technology supporting civic participation is mature, although many systems do not reach the needed critical mass, as they are not able to capture the interest of their intended...
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2019 (v1)PublicationUploaded on: April 14, 2023
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2024 (v1)Publication
Gamification aims to enhance motivation for a variety of routine tasks by incorporating game elements, such as scoring. In educational settings, students are often the players, and gamification can create a more engaging learning environment that motivates them to achieve academic success. In this paper, we describe an experimental software...
Uploaded on: October 26, 2024