Designing editing cuts for cinematic Virtual Reality (VR) has been under active investigation. Recently, the connection has been made between cuts in VR and adaptive streaming logics for 360 • videos, with the introduction of rotational snap-cuts. Snap-cuts can benefit the user's experience both by improving the streamed quality in the FoV and...
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May 25, 2020 (v1)Conference paperUploaded on: December 4, 2022
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June 8, 2020 (v1)Conference paper
The streaming transmissions of 360°videos is a major challenge for the development of Virtual Reality, and require a reliable head motion predictor to identify which region of the sphere to send in high quality and save data rate. Different head motion predictors have been proposed recently. Some of these works have similar evaluation metrics...
Uploaded on: December 4, 2022 -
June 12, 2018 (v1)Conference paper
Proceedings of the ACM International Conference on Multimedia Systems (MMSys)
Uploaded on: December 4, 2022 -
October 25, 2020 (v1)Conference paper
Head motion prediction is an important problem with 360 • videos, in particular to inform the streaming decisions. Various methods tackling this problem with deep neural networks have been proposed recently. In this article, we introduce a new deep architecture, named TRACK, that benefits both from the history of past positions and knowledge of...
Uploaded on: December 4, 2022 -
November 15, 2021 (v1)Conference paper
Immersive environments such as Virtual Reality (VR) are now a main area of interactive digital entertainment. The challenge to design personalized interactive VR systems is specifically to guide and adapt to the user's attention. Understanding the connection between the visual content and the human attentional process is therefore key. In this...
Uploaded on: December 3, 2022