The recognition of complex actions is still a challenging task in Computer Vision especially in daily living scenarios, where problems like occlusion and limited field of view are very common. Recognition of Activity Daily Living (ADL) could improve the quality of life and supporting independent and healthy living of older or/and impaired...
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2019 (v1)PublicationUploaded on: April 14, 2023
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2021 (v1)Publication
Due to the Covid-19 pandemic, millions of people had to stay at home for several months and to move their everyday activities online. From smart-working to online learning, also considering entertainment activities, people started to extensively use platforms for remote communication and for sharing video, text, and audio content. Such systems...
Uploaded on: April 14, 2023 -
2021 (v1)Publication
Inserting a self-representation in Virtual Reality is an open problem with several implications for both the sense of presence and interaction in virtual environments. To cope the problem with low cost devices, we devise a framework to align the measurements of different acquisition devices used while wearing a tracked VR head-mounted display...
Uploaded on: April 14, 2023 -
2022 (v1)Publication
Exergames and serious games, based on standard personal computers, mobile devices and gaming consoles or on novel immersive Virtual and Augmented Reality techniques, have become popular in the last few years and are now applied in various research fields, among which cognitive assessment and training of heterogeneous target populations....
Uploaded on: February 21, 2023 -
2021 (v1)Publication
In this paper, we designed a registration framework that can be used to develop augmented reality environments, where all the real (including the users) and virtual elements are co-localized and registered in a common reference frame. The software is provided together with this paper, to contribute to the research community. The developed...
Uploaded on: March 27, 2023 -
2021 (v1)Publication
Exergames and Virtual Reality are positive technologies which can be effectively used for the assessment and the training of cognitive capabilities in elderly population. The current COVID-19 pandemic and a consistent number of people living in small villages far from big city centers make necessary to develop applications which can be used...
Uploaded on: April 14, 2023 -
2021 (v1)Publication
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Prolonged exposure to these devices, especially virtual reality devices, can cause users to feel discomfort and nausea, spoiling the immersive experience. Incorporating spatial blur in stereoscopic 3D stimuli has shown to reduce cybersickness. In...
Uploaded on: April 14, 2023