In this new age of the Internet of Things (IoT) people and things are increasingly immersed in a computing environment that is aimed to simplify and improve daily activities. The Web of Things (WoT) is near to become a W3C Recommendation with the aim to support semantic interoperability across IoT platforms by providing a common interaction...
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2019 (v1)PublicationUploaded on: April 14, 2023
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2022 (v1)Publication
In this paper, we face the problem of using video-based learning with multimedia content, which is expected to assume a prominent role in the post-pandemic world. In this respect, we have investigated the possibility of developing new services with suited visual interfaces, to further exploit its potential. Such novel services want to integrate...
Uploaded on: February 22, 2023 -
2022 (v1)Publication
Multimedia content and video-based learning are expected to take a central role in the post-pandemic world. Thus, providing new advanced interfaces and services that further exploit their potential becomes of paramount importance. A challenging area deals with developing intelligent visual interfaces that integrate the knowledge extracted from...
Uploaded on: February 22, 2023 -
2023 (v1)Publication
This paper deals with the use of videos in education and describes an approach to improve the learners' experience in the first-watch and rewatch learning contexts. Actually, learning through videos raises challenging issues like non-linear navigation and poor structure of the video content. Hence, a novel application is presented, designed to...
Uploaded on: February 14, 2024 -
2020 (v1)Publication
Intelligent textbooks are often engineered with an explicit representation of their concepts and prerequisite relations (PR). PR identification is hence crucial for intelligent textbooks but still presents some challenges, also when performed by human experts. This may cause PR-annotated datasets to be inconsistent and compromise the accuracy...
Uploaded on: April 14, 2023 -
2020 (v1)Publication
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Uploaded on: April 14, 2023 -
2020 (v1)Publication
No description
Uploaded on: April 14, 2023 -
2021 (v1)Publication
"Sail with Columbus"is an interactive and tangible storytelling project designed for a Nautical Museum. Its goal is to communicate to the museum visitors how the medieval men sailed in the past. We aim to reach this goal thanks to the interaction between participants and several augmented objects. Communicating a complex cultural practice, such...
Uploaded on: April 14, 2023 -
2021 (v1)Publication
This paper presents WoTEdu, a multimodal interactive storytelling system in the Nautical Cultural Heritage domain. The storytelling system is based on the Web of Things (WoT) paradigm and facilitates the museum visitors' interaction with museum artefacts. Multiple interaction modalities supported by the system allow people with motor impairment...
Uploaded on: April 14, 2023 -
2022 (v1)Publication
The growing use of online videos across a wide range of applications, including education and training, demands new approaches to enhance their utility and the user experience, and to minimise or overcome their limitations. In addition, these new approaches must consider the needs of users with different requirements, abilities, and usage...
Uploaded on: February 22, 2023