Technology is increasingly widespread in schools, but it does not always find an application that fits the needs of teachers and students. A reason for that is that stakeholders are often not sufficiently involved in the design process. This paper focuses on multisensory technologies for education and on the initial stages of a design process...
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2022 (v1)PublicationUploaded on: February 22, 2023
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2021 (v1)Publication
Musical communication can be considered as a form of social interaction and it requires a certain degree of inter-individual cortical synchronization. Scientific literature has shown that visual experience is necessary for social interaction and visual impairment negatively influences nonverbal communication both in children and adults. In this...
Uploaded on: April 14, 2023 -
2019 (v1)Publication
The rising popularity of learning techniques in data analysis has recently led to an increased need of large-scale datasets. In this study, we propose a system consisting of a VR game and a software platform designed to collect the player's multimodal data, synchronized with the VR content, with the aim of creating a dataset for emotion...
Uploaded on: February 13, 2024 -
2021 (v1)Publication
Recent scientific results show that audio feedback associated with body movements can be fundamental during the development to learn new spatial concepts [1], [2]. Within the weDraw project [3], [4], we have investigated how this link can be useful to learn mathematical concepts. Here we present a study investigating how mathematical skills...
Uploaded on: April 14, 2023 -
2020 (v1)Publication
Learning to play and perform a music instrument is a complex cognitive task, requiring high conscious control and coordination of an impressive number of cognitive and sensorimotor skills. For professional violinists, there exists a physical connection with the instrument allowing the player to continuously manage the sound through...
Uploaded on: April 14, 2023 -
2021 (v1)Publication
Learning to play and perform violin is a complex task, that requires a high conscious control and coordination for the player. In this paper, our aim is to understand which technology and which motion features can be used to efficiently and effectively distinguish a professional performance from a student one trading off intrusiveness and...
Uploaded on: March 27, 2023 -
2024 (v1)Publication
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and...
Uploaded on: October 18, 2024 -
2021 (v1)Publication
Sensory cues enable navigation through space, as they inform us about movement properties, such as the amount of travelled distance and the heading direction. In this study, we focused on the ability to spatially update one's position when only proprioceptive and vestibular information is available. We aimed to investigate the effect of yaw...
Uploaded on: April 14, 2023 -
2020 (v1)Publication
For technology (like serious games) that aims to deliver interactive learning, it is important to address relevant mental experiences such as reflective thinking during problem solving. To facilitate research in this direction, we present the weDraw-1 Movement Dataset of body movement sensor data and reflective thinking labels for 26 children...
Uploaded on: April 14, 2023