What We Know About Games. A Scientometric Approach to Game Studies in the 2000s
- Others:
- Centre Max Weber (CMW) ; École normale supérieure - Lyon (ENS Lyon)-Université Lumière - Lyon 2 (UL2)-Université Jean Monnet - Saint-Étienne (UJM)-Centre National de la Recherche Scientifique (CNRS)
- Groupe de Recherche en Droit, Economie et Gestion (GREDEG) ; Université Nice Sophia Antipolis (1965 - 2019) (UNS) ; COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA)
- Centre de recherche interuniversitaire, Expérience, Ressources Culturelles, Education (EXPERICE) ; Université Paris 8 Vincennes-Saint-Denis (UP8)-Université Paris 13 (UP13)-Université de Pau et des Pays de l'Adour (UPPA)-Université Sorbonne Paris Nord
Description
This article proposes a reflexive approach on the scientific production in the field of game studies in recent years. It relies on a sociology of science perspective to answer the question: What are game studies really about? Relying on scientometric and lexicometric tools, we analyze the metadata and content of a corpus of articles from the journals Games Studies and Games & Culture and of Digital Games Research Association (DiGRA) proceedings. We show that published researches have been studying only a limited set of game genres and that they especially focus on online games. We then expose the different ways game studies are talking about games through a topic model analysis of our corpus. We test two hypotheses to explain the concentration of research on singular objects: path dependence and trading zone. We describe integrative properties of the focus on common objects but stress also the scientific limits met by this tendency.
Abstract
International audience
Additional details
- URL
- https://shs.hal.science/halshs-01399067
- URN
- urn:oai:HAL:halshs-01399067v1
- Origin repository
- UNICA