Published December 2008 | Version v1
Journal article

Monotony Properties of Connected Visible Graph Searching

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Description

Search games are attractive for their correspondence with classical width parameters. For instance, the invisible search number (a.k.a. node search number) of a graph is equal to its pathwidth plus 1, and the visible search number of a graph is equal to its treewidth plus 1. The connected variants of these games ask for search strategies that are connected, i.e., at every step of the strategy, the searched part of the graph induces a connected subgraph. We focus on monotone search strategies, i.e., strategies for which every node is searched exactly once. The monotone connected visible search number of an n-node graph is at most O(logn) times its visible search number. First, we prove that this logarithmic bound is tight. Precisely, we prove that there is an infinite family of graphs for which the ratio monotone connected visible search number over visible search number is Ω(logn). Second, we prove that, as opposed to the non-connected variant of visible graph searching, "recontamination helps" for connected visible search. Precisely, we prove that, for any kgreater-or-equal, slanted4, there exists a graph with connected visible search number at most k, and monotone connected visible search number >k

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URL
https://hal.archives-ouvertes.fr/hal-00421416
URN
urn:oai:HAL:hal-00421416v1

Origin repository

Origin repository
UNICA