Published 2024 | Version v1
Journal article

FastFlow: GPU Acceleration of Flow and Depression Routing for Landscape Simulation

Description

Terrain analysis plays an important role in computer graphics, hydrology and geomorphology. In particular, analyzing the path of material flow over a terrain with consideration of local depressions is a precursor to many further tasks in erosion, river formation, and plant ecosystem simulation. For example, fluvial erosion simulation used in terrain modeling computes water discharge to repeatedly locate erosion channels for soil removal and transport. Despite its significance, traditional methods face performance constraints, limiting their broader applicability.In this paper, we propose a novel GPU flow routing algorithm that computes the water discharge in O(log n) iterations for a terrain with n vertices (assuming n processors). We also provide a depression routing algorithm to route the water out of local minima formed by depressions in the terrain, which converges in O(log^2 n) iterations. Our implementation of these algorithms leads to a 5x speedup for flow routing and 34x to 52x speedup for depression routing compared to previous work on a 1024^2 terrain, enabling interactive control of terrain simulation.

Abstract

International audience

Additional details

Identifiers

URL
https://hal.science/hal-04684270
URN
urn:oai:HAL:hal-04684270v1

Origin repository

Origin repository
UNICA