Published February 7, 2023
| Version v1
Publication
Game theory-based maximum likelihood method for finite-element-model updating of civil engineering structures
Contributors
Others:
- Universidad de Sevilla. Departamento de Mecánica de Medios Continuos y Teoría de Estructuras
- Universidad de Sevilla. TEP245: Ingeniería de las Estructuras
- Unión Europea, Fondo Europeo de Desarrollo Regional KK.01.1.1.04.0041
- Ministerio de Ciencia e Innovación PID2021-127627OB-I00
- Agencia Estatal de Investigación, FEDER, Unión Europea 10.13039/501100011033
Description
Finite element modelling is performed to numerically predict the behaviour of civil engineering structures. Due
to the different assumptions adopted during the modelling phase, this initial model does not always reflect
adequately the actual structural behaviour. In this context, the results of experimental structural dynamic
properties can be used to improve initial numerical model via the implementation of the so-called finite element
model updating method. After this process, the updated model better reflects the actual structural behaviour.
Due to its simplicity, for practical engineering applications, the updating process is usually performed consid-
ering the maximum likelihood method. According to this approach, the updating problem may be formulated as
the combination of two sub-problems: (i) a bi-objective optimization sub-problem; and (ii) a decision-making
sub-problem. The bi-objective function is usually defined in terms of the residuals between the experimental
and numerical modal properties. As optimization method, nature-inspired computational algorithms have been
usually considered due to their high efficiency to cope with non-linear optimization problems. Despite this
extensive use, this method presents two main limitations: (i) the high simulation time required to compute the
Pareto optimal front; and (ii) the necessity of solving a subsequent decision making problem (the selection of the
best solution among the different elements of the Pareto front). In order to overcome these limitations, in this
paper game theory has been adopted as computational tool to improve the performance of the updating process.
For this purpose, the updating problem has been re-formulated as a game theory problem considering three
different game models: (i) non-cooperative; (ii) cooperative; and (iii) evolutionary. Finally, the performance of
proposal has been assessed when it is implemented for the model updating of a laboratory footbridge. As result of
this study, game theory has been shown up as efficient tool to improve the performance of the updating process
under the maximum likelihood method since it allows a direct estimation of the solution reducing the simulation
time without compromising the accuracy of the result.
Abstract
This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).Additional details
Identifiers
- URL
- https://idus.us.es/handle//11441/142513
- URN
- urn:oai:idus.us.es:11441/142513
Origin repository
- Origin repository
- USE