Published October 3, 2023
| Version v1
Publication
Effects of Non-Immersive Virtual Reality and Video Games on Walking Speed in Parkinson Disease: A Systematic Review and Meta-Analysis
Description
People with Parkinson disease suffer from a loss of dopaminergic neurons, which are
involved in walking speed. Currently, virtual reality (VR) has emerged as a useful tool for the
rehabilitation of people with neurological diseases, optimizing results in balance and gait. This
review aimed to evaluate the effectiveness of VR or video games (through face-to-face sessions and
not telerehabilitation) in improving walking speed and other spatio-temporal parameters of gait,
balance, and quality of life in patients with Parkinson disease. A bibliographic search was carried out
in the MEDLINE, Web of Science, Scopus, and PEDro databases. This systematic review adhered to
the PRISMA guideline statement and was registered in PROSPERO (CRD42020180836). From a total
of 119 records, 5 studies met the inclusion criteria for qualitative analysis, of which 3 contributed
to the meta-analysis; inconclusive findings were found on gait speed, balance, and quality of life
after the use of non-immersive VR systems face-to-face. A greater number of studies are necessary,
with a greater number of participants, to differentiate between those VR specific systems (specifically
designed for rehabilitation) from commercial video games, including immersive systems, and obtain
more conclusive evidence. Furthermore, it would be interesting to compare the administration
of this treatment in person versus its administration via telerehabilitation, which will help plan
treatment programs.
Additional details
Identifiers
- URL
- https://idus.us.es/handle//11441/149338
- URN
- urn:oai:idus.us.es:11441/149338
Origin repository
- Origin repository
- USE