Published June 8, 2015
| Version v1
Conference paper
Activation Games in Online Dating Platforms
Contributors
Others:
- Models for the performance analysis and the control of networks (MAESTRO) ; Centre Inria d'Université Côte d'Azur (CRISAM) ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
- Center for REsearch And Telecommunication Experimentation for NETworked communities (CREATE-NET)
- Delft University of Technology (TU Delft)
- European Project: 317672,ICT,FP7-ICT-2011-8,CONGAS(2012)
Description
—In this paper we describe a model for the activation level of users in online dating platforms (ODPs). Such popular systems are conceived in order to match individuals from two groups of potential mates. The business of such platforms pivots around the customers' expectancy to get in contact with their future dates: upon the payment of a fee to the platform owner, ODPs provide specific tools to improve reach and visibility However, ODPs require a critical number of active users in order to sustain their operations (and their business). Customers of the platform trade off on the price for being more visible and attract mates' contacts. A user becomes inactive if he or she is not contacted by others for some time: being contacted by potential mates acts as an activation signal. The aim of our analysis is to propose a game theoretical framework to capture such a complex activation problem in strategic form. We unveil the structure of Nash equilibria and we further derive a Stackelberg formulation. The latter is a hierarchical game where the platform owner aims at maximizing profits while preserving the ODP activity level above a critical epidemic threshold.
Abstract
Presented at Workshop on Dynamic SOcial Networks (DySON)Abstract
International audienceAdditional details
Identifiers
- URL
- https://inria.hal.science/hal-01136238
- URN
- urn:oai:HAL:hal-01136238v1
Origin repository
- Origin repository
- UNICA