Published June 2012 | Version v1
Journal article

Convolution Surfaces based on Polygonal Curve Skeletons

Description

This paper reviews and generalizes Convolution Surfaces, a technique used in Computer Graphics to generate smooth 3D volumes around skeletons that are lower dimensional or simpler geometric models of the shape to be created. Convolution surfaces are defined as level sets of a function obtained by integrating a kernel function along this skeleton. To allow interactive modeling, the technique has relied on closed form formulae for integration obtained through symbolic computation software.

Abstract

International audience

Additional details

Identifiers

URL
https://hal.inria.fr/inria-00429358
URN
urn:oai:HAL:inria-00429358v3

Origin repository

Origin repository
UNICA