Cost-driven framework for progressive compression of textured meshes
- Others:
- Geometric Modeling of 3D Environments (TITANE) ; Inria Sophia Antipolis - Méditerranée (CRISAM) ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
- Google Inc ; Research at Google
- Johannes Gutenberg - Universität Mainz = Johannes Gutenberg University (JGU)
- This work has been funded by Google, within the framework of the Chrome University Research Program. Pierre Alliez was also partially funded by the ANR, PISCO Grant number ANR-17-CE33-0005.
- ANR-17-CE33-0005,PISCo,Niveaux de détails perceptuels pour la visualisation distante, interactive et immersive de scènes 3D riches(2017)
- ANR-19-P3IA-0002,3IA@cote d'azur,3IA Côte d'Azur(2019)
Description
Recent advances in digitization of geometry and radiometry generate in routine massive amounts of surface meshes with texture or color attributes. This large amount of data can be compressed using a progressive approach which provides at decoding low complexity levels of details (LoDs) that are continuously refined until retrieving the original model. The goal of such a progressive mesh compression algorithm is to improve the overall quality of the transmission for the user, by optimizing the rate-distortion trade-off. In this paper, we introduce a novel meaningful measure for the cost of a progressive transmission of a textured mesh by observing that the rate-distortion curve is in fact a staircase, which enables an effective comparison and optimization of progressive transmissions in the first place. We contribute a novel generic framework which utilizes the cost function to encode triangle surface meshes via multiplexing several geometry reduction steps (mesh decimation via half-edge or full-edge collapse operators, xyz quantization reduction and uv quantization reduction). This framework can also deal with textures by multiplexing an additional texture reduction step. We also design a texture atlas that enables us to preserve texture seams during decimation while not impairing the quality of resulting LODs. For encoding the inverse mesh decimation steps we further contribute a significant improvement over the state-of-the-art in terms of rate-distortion performance and yields a compression-rate of 22:1, on average. Finally, we propose a unique single-rate alternative solution using a selection scheme of a subset among LODs, optimized for our cost function, and provided with our atlas that enables interleaved progressive texture refinements.
Abstract
International audience
Additional details
- URL
- https://hal.inria.fr/hal-02273929
- URN
- urn:oai:HAL:hal-02273929v1
- Origin repository
- UNICA