Published June 15, 2020 | Version v1
Publication

Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom

Description

Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity and imagination for either the students or teachers. This article addresses an attempt to make the approach to science easier in a nonscientific environment: primary education at university level. Gamification methodologies were combined with a flipped classroom in order to free up in-class time and engage the students with the taught courses. A qualitative study was merged with quantitative measures of emotional and motivational parameters. These results were improved with four semistructured interviews. The results clearly showed a rise in the students' motivational levels, an acknowledgment of good teaching practices, and an evident enhancement of felt positive emotions toward science teaching and scientific issues.

Abstract

Economy and Competitiveness Ministry of Spanish Government and AEI/FEDER, UE EDU2016-77007-R

Abstract

Junta de Extremadura (España)/Fondo Europeo de Desarrollo IB16068

Abstract

Regional Government of Extremadura (Spain) GR18004

Additional details

Identifiers

URL
https://idus.us.es/handle//11441/97808
URN
urn:oai:idus.us.es:11441/97808

Origin repository

Origin repository
USE