Published 2003
| Version v1
Conference paper
Photorealism and Non-Photorealism in Virtual Heritage Representation
Creators
Contributors
Others:
- Rendering and virtual environments with sound (REVES) ; Centre Inria d'Université Côte d'Azur (CRISAM) ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
- Department of Computer science [University College of London] (UCL-CS) ; University College of London [London] (UCL)
- Eurographics
- A.Chalmers and D.Arnold and F. Niccolucci
Description
The area of virtual heritage has long been concentrated on generating digital reconstructions of historical or archaeological artefacts and sites with enough fidelity to be truly accurate representations of their real-world counterparts. In some cases, the advancement of tools and techniques for achieving greater visual realism has distracted from the development of other directions that enhance a virtual experience, such as interactivity, sound or touch. Recent trends in the area of non-photorealistic rendering shift focus to the development of more "believable" environments, while maintaining the accuracy and validity of the visualised data, which is significant for archaeological research. In this paper we argue that it is important to enhance the perception of realism, achieved both through photorealistic and non-photorealistic visualisation approaches, with interactivity. This is illustrated by two example projects which develop prototype virtual environments created for specialists as well as novice users.
Abstract
International audienceAdditional details
Identifiers
- URL
- https://inria.hal.science/inria-00606745
- URN
- urn:oai:HAL:inria-00606745v1
Origin repository
- Origin repository
- UNICA