Published April 2024
| Version v1
Journal article
Physically-based analytical erosion for fast terrain generation
Contributors
Others:
- GRAPHics and DEsign with hEterogeneous COntent (GRAPHDECO) ; Inria Sophia Antipolis - Méditerranée (CRISAM) ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
- Géosciences Rennes (GR) ; Université de Rennes (UR)-Institut national des sciences de l'Univers (INSU - CNRS)-Observatoire des Sciences de l'Univers de Rennes (OSUR) ; Université de Rennes (UR)-Institut national des sciences de l'Univers (INSU - CNRS)-Université de Rennes 2 (UR2)-Centre National de la Recherche Scientifique (CNRS)-Institut National de Recherche pour l'Agriculture, l'Alimentation et l'Environnement (INRAE)-Institut national des sciences de l'Univers (INSU - CNRS)-Université de Rennes 2 (UR2)-Centre National de la Recherche Scientifique (CNRS)-Institut National de Recherche pour l'Agriculture, l'Alimentation et l'Environnement (INRAE)-Centre National de la Recherche Scientifique (CNRS)
- Institut Universitaire de France (IUF) ; Ministère de l'Education nationale, de l'Enseignement supérieur et de la Recherche (M.E.N.E.S.R.)
- ANR-22-CE33-0012,INVTERRA,Contrôle inverse de terrains cohérents physiquement(2022)
- European Project: FEASIBLe
Description
Terrain generation methods have long been divided between procedural and physically-based. Procedural methods build upon the fast evaluation of a mathematical function but suffer from a lack of geological consistency, while physically-based simulation enforces this consistency at the cost of thousands of iterations unraveling the history of the landscape. In particular, the simulation of the competition between tectonic uplift and fluvial erosion expressed by the stream power law raised recent interest in computer graphics as this allows the generation and control of consistent large-scale mountain ranges, albeit at the cost of a lengthy simulation. In this paper, we explore the analytical solutions of the stream power law and propose a method that is both physically-based and procedural, allowing fast and consistent large-scale terrain generation. In our approach, time is no longer the stopping criterion of an iterative process but acts as the parameter of a mathematical function, a slider that controls the aging of the input terrain from a subtle erosion to the complete replacement by a fully formed mountain range. While analytical solutions have been proposed by the geomorphology community for the 1D case, extending them to a 2D heightmap proves challenging. We propose an efficient implementation of the analytical solutions with a multigrid accelerated iterative process and solutions to incorporate landslides and hillslope processes - two erosion factors that complement the stream power law.
Abstract
International audienceAdditional details
Identifiers
- URL
- https://hal.science/hal-04525371
- URN
- urn:oai:HAL:hal-04525371v1
Origin repository
- Origin repository
- UNICA