Published 2010 | Version v1
Journal article

Pursuing a fast robber on a graph

Others:
Department of Informatics [Bergen] (UiB) ; University of Bergen (UiB)
Department of Applied Mathematics (KAM) (KAM) ; Univerzita Karlova v Praze
Algorithms, simulation, combinatorics and optimization for telecommunications (MASCOTTE) ; Inria Sophia Antipolis - Méditerranée (CRISAM) ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-COMmunications, Réseaux, systèmes Embarqués et Distribués (Laboratoire I3S - COMRED) ; Laboratoire d'Informatique, Signaux, et Systèmes de Sophia Antipolis (I3S) ; Université Nice Sophia Antipolis (1965 - 2019) (UNS) ; COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA)-Université Nice Sophia Antipolis (1965 - 2019) (UNS) ; COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA)-Laboratoire d'Informatique, Signaux, et Systèmes de Sophia Antipolis (I3S) ; Université Nice Sophia Antipolis (1965 - 2019) (UNS) ; COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA)-Université Nice Sophia Antipolis (1965 - 2019) (UNS) ; COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA)
Facultad de Ingeniería y Ciencias [Santiago] ; Universidad Adolfo Ibáñez [Santiago]

Description

The Cops and Robbers game is played on undirected graphs where a group of cops tries to catch a robber. The game was defined independently by Winkler-Nowakowski and Quilliot in the 1980s and since that time has been studied intensively. Despite of that, its computation complexity is still an open question. In this paper we prove that computing the minimum number of cops that can catch a robber on a given graph is NP-hard. Also we show that the parameterized version of the problem is W[2]-hard. Our proof can be extended to the variant of the game where the robber can move s times faster than the cops. We also provide a number of algorithmic and complexity results on classes of chordal graphs and on graphs of bounded cliquewidth. For example, we show that when the velocity of the robber is twice the cop's velocity, the problem is NP-hard on split graphs, while it is polynomial time solvable on split graphs when players have the same speed. Also we establish that on graphs of bounded cliquewidth (this class of graphs contains, for example, graphs of bounded treewidth), the problem is solvable in polynomial time in the case the robber's speed is at most twice the speed of cops. Finally, we show that if the robber is faster than the cops then the minimum number of cops is unbounded for planar graphs.

Abstract

International audience

Additional details

Created:
December 3, 2022
Modified:
December 1, 2023