A virtual reality learning platform for steam generators
Description
Virtual reality (VR) has proven to be an effective tool for industrial training, offering immersive and interactive learning experiences. However, it is important to accurately simulate the behavior of the equipment in order to provide realistic training activities to the users. On these premises, the PITSTOP project aims at developing an immersive learning tool, based on the integration of dynamic models and a VR environment. Following this methodology, the first learning platform for industrial-scale steam generators was created. Adopting a mixed physics-based data-driven approach, a fast but accurate dynamic model was developed and calibrated on real data of the auxiliary steam generator of the gas turbine combined cycle plant of Tirreno Power in Vado Ligure, Italy. Accessible through an Oculus Quest VR headset, the platform allows learners to interact with a virtual steam generator and adjust control parameters to observe the effects on the system. In this way, learners can gain a better understanding of steam generation principles and practice problem solving and decision-making skills in a safe, controlled environment. The platform also provides teaching materials and an evaluation mode such that learners can assess their knowledge and estimate the correctness of their actions. This article presents an overview of the VR learning platform, with a focus on the specific features of an industrial scale application. The capabilities of the tool are demonstrated through the recreation of real operational procedures of the Tirreno Power steam generator within the VR platform.
Additional details
- URL
- https://hdl.handle.net/11567/1156677
- URN
- urn:oai:iris.unige.it:11567/1156677
- Origin repository
- UNIGE