Published July 1, 2020 | Version v1
Journal article

Practical Product Path Guiding Using Linearly Transformed Cosines

Description

Path tracing is now the standard method used to generate realistic imagery in many domains, e.g., film, special effects, architecture etc. Path guiding has recently emerged as a powerful strategy to counter the notoriously long computation times required torender such images. We present a practical path guiding algorithm that performs product sampling, i.e., samples proportionalto the product of the bidirectional scattering distribution function (BSDF) and incoming radiance. We use a spatial-directionalsubdivision to represent incoming radiance, and introduce the use of Linearly Transformed Cosines (LTCs) to represent theBSDF during path guiding, thus enabling efficient product sampling. Despite the computational efficiency of LTCs, several optimizations are needed to make our method cost effective. In particular, we show how we can use vectorization, precomputation,as well as strategies to optimize multiple importance sampling and Russian roulette to improve performance. We evaluate ourmethod on several scenes, demonstrating consistent improvement in efficiency compared to previous work, especially in sceneswith significant glossy inter-reflection.

Abstract

International audience

Additional details

Created:
December 4, 2022
Modified:
November 30, 2023