Published August 30, 2004
| Version v1
Conference paper
Relief: A Modeling by Drawing Tool
Contributors
Others:
- Department of Computer Science ; Princeton University
- Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS) ; Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL) ; Université de Lyon-Université de Lyon-Université Claude Bernard Lyon 1 (UCBL) ; Université de Lyon-Institut National des Sciences Appliquées de Lyon (INSA Lyon) ; Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)
- Virtual environments for animation and image synthesis of natural objects (EVASION) ; Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble (GRAVIR - IMAG) ; Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Centre Inria de l'Université Grenoble Alpes ; Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)
- Rendering and virtual environments with sound (REVES) ; Centre Inria d'Université Côte d'Azur (CRISAM) ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
- Eurographics
- J.F. Hughes and J.A. Jorge
Description
This paper presents a modeling system which takes advantage of two-dimensional drawing knowledge to design three-dimensional free-form shapes. A set of mouse or tablet strokes is interpreted by the system as defining both a two-dimensional shape boundary and a displacement map. This information is used for pushing or pulling vertices of existing surfaces, or for creating vertices of new surface patches. To relieve the burden of 3D manipulation from the user, patches are automatically positioned in space. The iterative design process alternates a modeling by drawing sequence and a viewpoint change. To stay as close as possible to the traditional drawing experience, the system imposes the minimum number of constraints on the topology of either the strokes set or the resulting surface.
Abstract
International audienceAdditional details
Identifiers
- URL
- https://inria.hal.science/inria-00537463
- URN
- urn:oai:HAL:inria-00537463v1
Origin repository
- Origin repository
- UNICA