Published 2020
| Version v1
Publication
Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality
- Creators
- Hussain R.
- Chessa M.
- Solari F.
- Others:
- Hussain, R.
- Chessa, M.
- Solari, F.
Description
This paper presents a technique to incorporate spatial blur effects in virtual reality devices. The considered spatial blur is based on foveation and defocus blur: concepts inspired by the human visual system. The proposed technique can be applied to any head-mounted display as a post-processing step. Our foveated depth-of-field method removes intensity leakage artifacts in the transitory regions and works in real-Time. We verify the usefulness of our technique by conducting a pilot study on depth perception in virtual environments. In the conducted user study, systems integrated with our blur effect provided a better estimation of object depth in the peripheral regions.
Additional details
- URL
- http://hdl.handle.net/11567/1070844
- URN
- urn:oai:iris.unige.it:11567/1070844
- Origin repository
- UNIGE