Published January 29, 2024
| Version v1
Publication
Leveraging Noisy Observations in Zero-Sum Games
Creators
Contributors
Others:
- Network Engineering and Operations (NEO ) ; Inria Sophia Antipolis - Méditerranée (CRISAM) ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
- Department of Electrical and Computer Engineering [Princeton] (ECE) ; Princeton University
- Laboratoire de Géométrie Algébrique et Applications à la Théorie de l'Information (GAATI) ; Université de la Polynésie Française (UPF)
Description
This paper studies an instance of zero-sum games in which one player (the leader) commits to its opponent (the follower) to choose its actions by sampling a given probability measure (strategy). The actions of the leader are observed by the follower as the output of an arbitrary channel. In response to that, the follower chooses its action based on its current information, that is, the leader's commitment and the corresponding noisy observation of its action. Within this context, the equilibrium of the game with noisy action observability is shown to always exist and the necessary conditions for its uniqueness are identified. Interestingly, the noisy observations have important impact on the cardinality of the follower's set of best responses. Under particular conditions, such a set of best responses is proved to be a singleton almost surely. The proposed model captures any channel noise with a density with respect to the Lebesgue measure. As an example, the case in which the channel is described by a Gaussian probability measure is investigated.
Abstract
This paper is submitted to the 2024 IEEE International Symposium on Information Theory (ISIT 2024).Additional details
Identifiers
- URL
- https://inria.hal.science/hal-04432819
- URN
- urn:oai:HAL:hal-04432819v1
Origin repository
- Origin repository
- UNICA