Published July 22, 2005
| Version v1
Conference paper
Can VR be Useful and Usable in Real-World Contexts? Observations from the Application and Evaluation of VR in Realistic Usage Conditions
Creators
Contributors
Others:
- Rendering and virtual environments with sound (REVES) ; Centre Inria d'Université Côte d'Azur (CRISAM) ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
- Department of Computer science [University College of London] (UCL-CS) ; University College of London [London] (UCL)
Description
This paper presents our observations from the use of high-end projection-based VR in different real-world settings, with practitioners but also novice users that do not normally use VR in their everyday practice. We developed two applications for two different content domains and present case studies of actual experiences with professionals and students who used these as part of their work or during their museum visit. Emphasis is given on usability issues and evaluation of effectiveness, as well as on our thoughts on the efficacy of the long term deployment of VR under realistic usage conditions, especially when the technology becomes mundane and the content takes precedence over the display medium. We will present an overall assessment of our experience, on issues relating to usability and user satisfaction with VR in real-world contexts.
Abstract
International audienceAdditional details
Identifiers
- URL
- https://inria.hal.science/inria-00606760
- URN
- urn:oai:HAL:inria-00606760v1
Origin repository
- Origin repository
- UNICA