NeRFshop: Interactive Editing of Neural Radiance Fields
- Others:
- GRAPHics and DEsign with hEterogeneous COntent (GRAPHDECO) ; Inria Sophia Antipolis - Méditerranée (CRISAM) ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
- Université Côte d'Azur (UCA)
- École polytechnique (X)
- Max-Planck-Institut für Informatik (MPII) ; Max-Planck-Gesellschaft
- European Project: 788065,H2020 Pilier ERC,FUNGRAPH(2018)
Description
Neural Radiance Fields (NeRFs) have revolutionized novel view synthesis for captured scenes, with recent methods allowing interactive free-viewpoint navigation and fast training for scene reconstruction. However, the implicit representations used by these methods — often including neural networks and complex encodings— make them difficult to edit. Some initial methods have been proposed, but they suffer from limited editing capabilities and/or from a lack of interactivity, and are thus unsuitable for interactive editing of captured scenes. We tackle both limitations and introduce NeRFshop, a novel end-to-end method that allows users to interactively select and deform objects through cage-based transformations. NeRFshop provides fine scribblebaseduser control for the selection of regions or objects to edit, semi-automatic cage creation, and interactive volumetric manipulation of scene content thanks to our GPU-friendly two-level interpolation scheme. Further, we introduce a preliminary approach that reduces potential resulting artifacts of these transformations with a volumetric membrane interpolation technique inspired by Poisson image editing and provide a process that "distills" the edits into a standalone NeRF representation.
Abstract
International audience
Additional details
- URL
- https://hal.inria.fr/hal-04027538
- URN
- urn:oai:HAL:hal-04027538v1
- Origin repository
- UNICA