Published May 9, 2017
| Version v1
Conference paper
Routing game on the line: The case of multi-players
Contributors
Others:
- Laboratoire Informatique d'Avignon (LIA) ; Avignon Université (AU)-Centre d'Enseignement et de Recherche en Informatique - CERI
- Network Engineering and Operations (NEO ) ; Inria Sophia Antipolis - Méditerranée (CRISAM) ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
- COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)
- Laboratory of Information, Network and Communication Sciences (LINCS) ; Université Pierre et Marie Curie - Paris 6 (UPMC)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut Mines-Télécom [Paris] (IMT)
- Université Hassan 1er [Settat]
Description
In this paper, we study a sequential routing game networks where M users send traffic to a destination on a line. Each user arrives at time epoch with a given capacity. Then, he ships its demand over time on a shared resource. The state of a player evolves according to whether he decides to transmit or not. The decision of each user is thus spatio-temporal control. We provide explicit expression of the equilibrium of such systems and compare it to the global optimum case. In particular, we compute the price of anarchy of such scheme and identify a Braess-type paradox in the context of sequential routing game.
Abstract
International audienceAdditional details
Identifiers
- URL
- https://hal.inria.fr/hal-01536349
- URN
- urn:oai:HAL:hal-01536349v1
Origin repository
- Origin repository
- UNICA