Repurposing a Relighting Network for Realistic Compositions of Captured Scenes
- Others:
- COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)
- École polytechnique (X)
- Télécom ParisTech
- GRAPHics and DEsign with hEterogeneous COntent (GRAPHDECO) ; Inria Sophia Antipolis - Méditerranée (CRISAM) ; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
- This research was funded by the ERC Advanced Grant FUNGRAPH,No 788065
Description
Multi-view stereo can be used to rapidly create realistic virtual content, such as textured meshes or a geometric proxy for free-viewpoint Image-Based Rendering (IBR). These solutions greatly simplify the content creation process compared to traditional methods, but it is difficult to modify the content of the scene. We propose a novel approach to create scenes by composing (parts of) multiple captured scenes. The main difficulty of such compositions is that lighting conditions in each captured scene are different; to obtain a realistic composition we need to make lighting coherent. We propose a two-pass solution, by adapting a multi-view relighting network. We first match the lighting conditions of each scene separately and then synthesize shadows between scenes in a subsequent pass. We also improve the realism of the composition by estimating the change in ambient occlusion in contact areas between parts and compensate for the color balance of the different cameras used for capture. We illustrate our method with results on multiple compositions of outdoor scenes and show its application to multi-view image composition, IBR and textured mesh creation.
Abstract
International audience
Additional details
- URL
- https://hal.archives-ouvertes.fr/hal-02500771
- URN
- urn:oai:HAL:hal-02500771v1
- Origin repository
- UNICA