Introduction de Julian Alvarez & Pascal StacciniDepuis 2002, le Serious game suscite un engouement croissant par les perspectives que l'objet promet d'offrir en termes de prévention, de formation, d'éducation, d'apprentissage, de thérapie, de communication, d'entraînement, de collecte de données, etc.Depuis 2008, sont organisés à Valenciennes...
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2012 (v1)Conference paperUploaded on: September 14, 2024
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June 2014 (v1)Publication
Proceedings bringing together the communications from the e-virtuoses and SEGAMED scientific conferences for the 2012 and 2013 sessions.
Uploaded on: September 12, 2024 -
December 2016 (v1)Conference paper
On September 8, 2016, as part of the SAMSEI (Stratégies d'Apprentissages des Métiers de Santé en Environnement Immersif) Lyon Summer School organized within the University of Lyon, a workshop named "Point sur le jeu sérieux" (Druette, 2016) was offered. During this workshop, which welcomed around fifty participants, mainly healthcare...
Uploaded on: September 7, 2024 -
February 2, 2018 (v1)Journal article
International audience
Uploaded on: December 3, 2022