Neural Radiance Fields, or NeRFs, have drastically improved novel view synthesis and 3D reconstruction for rendering. NeRFs achieve impressive results on object-centric reconstructions, but the quality of novel view synthesis with free-viewpoint navigation in complex environments (rooms, houses, etc) is often problematic.While algorithmic...
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September 27, 2023 (v1)Conference paperUploaded on: October 11, 2023
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December 2021 (v1)Journal article
Current Generative Adversarial Networks (GANs) produce photorealisticrenderings of portrait images. Embedding real images into the latent spaceof such models enables high-level image editing. While recent methodsprovide considerable semantic control over the (re-)generated images, theycan only generate a limited set of viewpoints and cannot...
Uploaded on: December 4, 2022 -
May 15, 2018 (v1)Conference paper
Image-Based Rendering (IBR) allows high-fidelity free-viewpoint navigation using only a set of photographs and 3D reconstruction as input. It is often necessary or convenient to remove objects from the captured scenes, allowing a form of scene editing for IBR. This requires multi-view inpainting of the input images. Previous methods suffer from...
Uploaded on: March 25, 2023 -
March 21, 2016 (v1)Conference paper
Comfortable, high-quality 3D stereo viewing is becoming a requirement for interactive applications today. Previous research shows that manipulating disparity can alleviate some of the discomfort caused by 3D stereo, but it is best to do this locally, around the object the user is gazing at. The main challenge is thus to develop a gaze...
Uploaded on: March 25, 2023 -
July 30, 2017 (v1)Journal article
Head-mounted displays (HMDs) often cause discomfort and even nausea. Improving comfort is therefore one of the most significant challenges for the design of such systems. In this paper, we evaluate the effect of different HMD display configurations on discomfort. We do this by designing a device to measure human visual behavior and evaluate...
Uploaded on: March 25, 2023 -
September 14, 2020 (v1)Conference paper
Multi-view stereo can be used to rapidly create realistic virtual content, such as textured meshes or a geometric proxy for free-viewpoint Image-Based Rendering (IBR). These solutions greatly simplify the content creation process compared to traditional methods, but it is difficult to modify the content of the scene. We propose a novel approach...
Uploaded on: December 4, 2022 -
July 1, 2020 (v1)Journal article
SVBRDF exemplar Rendering HD Input SVBRDF exemplar Rendering Figure 1: Our method transfers the appearance of one or a few exemplar SVBRDFs to a target picture. This approach allows the capture of large planar surfaces taken with ambient lighting (far left), by extracting the SVBRDF exemplars from close-up flash pictures (lower left), as well...
Uploaded on: December 4, 2022 -
2022 (v1)Journal article
Neural rendering algorithms introduce a fundamentally new approach for photorealistic rendering, typically by learning a neural representation of illumination on large numbers of ground truth images. When training for a given variable scene, i.e., changing objects, materials, lights and viewpoint, the space D of possible training data instances...
Uploaded on: December 3, 2022 -
October 20, 2015 (v1)Conference paper
Image-Based Rendering (IBR) algorithms generate highquality photo-realistic imagery without the burden of detailedmodeling and expensive realistic rendering. Recentmethods have different strengths and weaknesses, dependingon 3D reconstruction quality and scene content. Eachalgorithm operates with a set of hypotheses about the sceneand the novel...
Uploaded on: March 25, 2023 -
June 2021 (v1)Journal article
There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric neural representation, but suffer from expensive training and inference. We introduce a general approach that...
Uploaded on: December 4, 2022 -
October 25, 2016 (v1)Conference paper
We propose a method to remove objects such as people and cars from multi-view urban image datasets, enabling free-viewpoint Image-Based Rendering (IBR) in the edited scenes. Our method combines information from multi-view 3D reconstruction with image inpainting techniques, by formulating the problem as an optimization of a global patch-based...
Uploaded on: March 25, 2023 -
2018 (v1)Journal article
We propose a novel method to handle thin structures in Image-Based Rendering (IBR), and specifically structures supportedby simple geometric shapes such as planes, cylinders, etc. These structures, e.g. railings, fences, oven grills etc, are present inmany man-made environments and are extremely challenging for multi-view 3D reconstruction,...
Uploaded on: December 4, 2022 -
2015 (v1)Journal article
Bidirectional Path Tracing Probabilistic Connections for Bidirectional Path Tracing Figure 1: Our Probabilistic Connections for Bidirectional Path Tracing approach importance samples connections to an eye sub-path, and greatly reduces variance, by considering and reusing multiple light sub-paths at once. Our approach (right) achieves much...
Uploaded on: March 25, 2023 -
July 2023 (v1)Journal article
Radiance Field methods have recently revolutionized novel-view synthesisof scenes captured with multiple photos or videos. However, achieving highvisual quality still requires neural networks that are costly to train and render,while recent faster methods inevitably trade off speed for quality. Forunbounded and complete scenes (rather than...
Uploaded on: May 7, 2023 -
July 2018 (v1)Journal article
Abstract Street-level imagery is now abundant but does not have sufficient capture density to be usable for Image-Based Rendering (IBR) of facades. We present a method that exploits repetitive elements in facades – such as windows – to perform data augmentation, in turn improving camera calibration, reconstructed geometry and overall rendering...
Uploaded on: December 4, 2022 -
May 2020 (v1)Journal article
Image-Based Rendering (IBR) has made impressive progress towards highly realistic, interactive 3D navigation for many scenes, including cityscapes. However, cars are ubiquitous in such scenes; multi-view stereo reconstruction provides proxy geometry for IBR, but has difficulty with shiny car bodies, and leaves holes in place of reflective,...
Uploaded on: December 4, 2022 -
2021 (v1)Journal article
We introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex glossy materials. We start with multiple images of the scene and a 3D mesh obtained by multi-view stereo (MVS)...
Uploaded on: December 4, 2022 -
December 2016 (v1)Journal article
Our aim is to give users real-time free-viewpoint rendering of real indoor scenes, captured with off-the-shelf equipment such as a high-quality color camera and a commodity depth sensor. Image-based Rendering (IBR) can provide the realistic imagery required at real-time speed. For indoor scenes however, two challenges are especially prominent....
Uploaded on: March 25, 2023 -
April 26, 2021 (v1)Journal article
Image-based rendering (IBR) provides a rich toolset for free-viewpoint navigation in captured scenes. Many methods exist, usually with an emphasis either on image quality or rendering speed. In this paper we identify common IBR artifacts and combine the strengths of different algorithms to strike a good balance in the speed/quality tradeoff....
Uploaded on: December 4, 2022 -
April 2022 (v1)Journal article
Recent advances in neural rendering indicate immense promise for architectures that learn light transport, allowing efficient rendering of global illumination effects once such methods are trained. The training phase of these methods can be seen as a form of pre-computation, which has a long standing history in Computer Graphics. In particular,...
Uploaded on: December 3, 2022 -
July 26, 2023 (v1)Journal article
Radiance Field methods have recently revolutionized novel-view synthesisof scenes captured with multiple photos or videos. However, achieving highvisual quality still requires neural networks that are costly to train and render,while recent faster methods inevitably trade off speed for quality. Forunbounded and complete scenes (rather than...
Uploaded on: December 25, 2023 -
October 10, 2022 (v1)Journal article
The movie and video game industries have adopted photogrammetry as a way to create digital 3D assets from multiple photographs of a real-world scene. But photogrammetry algorithms typically output an RGB texture atlas of the scene that only serves as visual guidance for skilled artists to create material maps suitable for physically-based...
Uploaded on: December 4, 2022 -
November 13, 2019 (v1)Journal article
In stereoscopic displays, such as those used in VR/AR headsets, our eyes are presented with two diferent views. The disparity between the views is typically used to convey depth cues, but it could be also used to enhance image appearance. We devise a novel technique that takes advantage of binocular fusion to boost perceived local contrast and...
Uploaded on: December 4, 2022 -
December 2022 (v1)Journal article
View-dependent effects such as reflections pose a substantial challenge for image-based and neural rendering algorithms. Above all, curved reflectors are particularly hard, as they lead to highly non-linear reflection flows as the camera moves. We introduce a new point-based representation to compute Neural Point Catacaustics allowing...
Uploaded on: December 3, 2022 -
2018 (v1)Journal article
Texture, highlights, and shading are some of many visual cues that allow humans to perceive material appearance in single pictures. Yet, recovering spatially-varying bi-directional reflectance distribution functions (SVBRDFs) from a single image based on such cues has challenged researchers in computer graphics for decades. We tackle...
Uploaded on: December 4, 2022