Using virtual reality (VR) for Muscular Dystrophy (MD) rehabilitation promises to be a novel therapeutic approach, potentially enhancing motor learning, functional outcomes, and overall quality of life. This systematic review primarily aimed to provide a comprehensive summary of the current understanding regarding the application of VR in...
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June 25, 2024 (v1)PublicationUploaded on: April 4, 2025
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November 19, 2021 (v1)Publication
Objectives. To study whether the reinforced feedback in virtual environment (RFVE) is more effective than traditional rehabilitation (TR) for the treatment of upper limb motor function after stroke, regardless of stroke etiology (i.e., ischemic, hemorrhagic). Design. Randomized controlled trial. Participants. Forty-four patients affected by...
Uploaded on: March 25, 2023 -
November 19, 2021 (v1)Publication
Objective: To analyse the effect of virtual reality (VR) therapy combined with conventional physiotherapy on balance, gait and motor functional disturbances, and to determine whether there is an influence on motor recovery in the subacute (< 6 months) or chronic (> 6 months) phases after stroke. Methods: A total of 59 stroke inpatients (mean...
Uploaded on: March 25, 2023 -
May 6, 2024 (v1)Publication
Neurorehabilitation is a rapidly growing field in motor rehabilitation, which is specifically aimed at restoring neural plasticity of the central nervous system (CNS). The concept of neuroplasticity refers to the ability of the brain to reorganize itself in response to learning or exposure to enriched environments, and it is maintained for the...
Uploaded on: April 4, 2025 -
October 3, 2023 (v1)Publication
People with Parkinson disease suffer from a loss of dopaminergic neurons, which are involved in walking speed. Currently, virtual reality (VR) has emerged as a useful tool for the rehabilitation of people with neurological diseases, optimizing results in balance and gait. This review aimed to evaluate the effectiveness of VR or video games...
Uploaded on: October 11, 2023 -
November 19, 2021 (v1)Publication
Numerous Virtual Reality (VR) systems address post-stroke functional recovery of the lower extremity (LE), most of them with low early applicability due to the gait autonomy they require. The aim of the present study was to evaluate the feasibility of a specific VR treatment and its clinical effect on LE functionality, gait, balance, and trunk...
Uploaded on: March 25, 2023 -
September 28, 2020 (v1)Publication
Background. Ankle spasticity is a frequent phenomenon that limits functionality in poststroke patients. Objectives. Our aim was to determine if there was decreased spasticity in the ankle plantar flex (PF) muscles in the plegic lower extremity (LE) and improvement of gait function in stroke patients after traditional rehabilitation (TR) in...
Uploaded on: March 26, 2023 -
March 14, 2018 (v1)Publication
Objective. To develop a systematic review of the literature, to describe the different virtual reality (VR) interventions and interactive videogames applied to the lower extremity (LE) of stroke patients, and to analyse the results according to the most frequently used outcome measures. Material and Methods. An electronic search of randomized...
Uploaded on: December 5, 2022