3D graphics data are more and more complex due to an increasing precision in their acquisition and/or creation, and thus need to be efficiently compressed. The main objectives of compression is to reduce the size of the data, and to produce different levels of details in order to adapt the complexity of the data to heterogeneous devices and...
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July 2013 (v1)Book sectionUploaded on: February 28, 2023
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2023 (v1)Journal article
This paper details the first publicly available implementation of the progressive mesh compression algorithm described in the paper entitled "Compressed Progressive Meshes" [R. Pajarola and J. Rossignac, IEEE Transactions on Visualization and Computer Graphics, 6 (2000), pp. 79-93]. Our implementation is generic, modular, and includes several...
Uploaded on: February 22, 2023