Computer-generated imagery (CGI) takes a growing place in our everyday environment. Whether it is in video games or movies, CGI techniques are constantly improving in quality but also require ever more qualitative artistic content which takes a growing time to create. With the emergence of virtual and augmented reality, often comes the need to...
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September 25, 2020 (v1)PublicationUploaded on: December 4, 2022
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May 15, 2018 (v1)Conference paper
Image-Based Rendering (IBR) allows high-fidelity free-viewpoint navigation using only a set of photographs and 3D reconstruction as input. It is often necessary or convenient to remove objects from the captured scenes, allowing a form of scene editing for IBR. This requires multi-view inpainting of the input images. Previous methods suffer from...
Uploaded on: March 25, 2023 -
September 14, 2020 (v1)Conference paper
Multi-view stereo can be used to rapidly create realistic virtual content, such as textured meshes or a geometric proxy for free-viewpoint Image-Based Rendering (IBR). These solutions greatly simplify the content creation process compared to traditional methods, but it is difficult to modify the content of the scene. We propose a novel approach...
Uploaded on: December 4, 2022 -
2022 (v1)Journal article
Neural rendering algorithms introduce a fundamentally new approach for photorealistic rendering, typically by learning a neural representation of illumination on large numbers of ground truth images. When training for a given variable scene, i.e., changing objects, materials, lights and viewpoint, the space D of possible training data instances...
Uploaded on: December 3, 2022 -
June 2021 (v1)Journal article
There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric neural representation, but suffer from expensive training and inference. We introduce a general approach that...
Uploaded on: December 4, 2022 -
2021 (v1)Journal article
We introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex glossy materials. We start with multiple images of the scene and a 3D mesh obtained by multi-view stereo (MVS)...
Uploaded on: December 4, 2022 -
2019 (v1)Journal article
We propose the first learning-based algorithm that can relight images in a plausible and controllable manner given multiple views of an outdoor scene. In particular, we introduce a geometry-aware neural network that utilizes multiple geometry cues (normal maps, specular direction, etc.) and source and target shadow masks computed from a noisy...
Uploaded on: December 4, 2022 -
2018 (v1)Journal article
IBR Algorithm Real surface Reconstruction Fig. 1. Image-based rendering blends contributions from different input images to synthesize a novel view. (a) This blending operation is complex for a variety of reasons. For example, incorrect visibility (e.g., for the non-reconstructed green surface in input view (1)) may result in wrong projections...
Uploaded on: December 4, 2022