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November 27, 2020 (v1)ReportUploaded on: December 4, 2022
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June 18, 2019 (v1)Conference paper
Recent advances in digitization of geometry and radiometry generate in routine massive amounts of surface meshes with texture or color attributes. This large amount of data can be compressed using a progressive approach which provides at decoding low complexity levels of details (LoDs) that are continuously refined until retrieving the original...
Uploaded on: December 4, 2022 -
June 1, 2022 (v1)Journal article
Given an input 3D geometry such as a triangle soup or a point set, we address the problem of generating a watertight and orientable surface triangle mesh that strictly encloses the input. The output mesh is obtained by greedily refining and carving a 3D Delaunay triangulation on an offset surface of the input, while carving with empty balls of...
Uploaded on: December 3, 2022