This paper reviews and generalizes Convolution Surfaces, a technique used in Computer Graphics to generate smooth 3D volumes around skeletons that are lower dimensional or simpler geometric models of the shape to be created. Convolution surfaces are defined as level sets of a function obtained by integrating a kernel function along this...
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June 2012 (v1)Journal articleUploaded on: December 3, 2022
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June 2011 (v1)Journal article
Implicit modeling with skeleton-based primitives has been limited up to now to planar skeletons elements, since no closed-form solution was found for convolution along more complex curves. We show that warping techniques can be adapted to efficiently generate convolution-like implicit primitives of varying radius along helices, a useful 3D...
Uploaded on: December 3, 2022 -
April 1, 2009 (v1)Journal article
Modeling natural elements such as trees in a plausible way, while offering simple and rapid user control, is a challenge. This paper presents a method based on a new structure from silhouettes paradigm. We claim that sketching the silhouettes of foliage at multiple scales is quicker and more intuitive for a user than having to sketch each...
Uploaded on: April 5, 2025 -
August 30, 2004 (v1)Conference paper
This paper presents a modeling system which takes advantage of two-dimensional drawing knowledge to design three-dimensional free-form shapes. A set of mouse or tablet strokes is interpreted by the system as defining both a two-dimensional shape boundary and a displacement map. This information is used for pushing or pulling vertices of...
Uploaded on: April 5, 2025 -
May 26, 1999 (v1)Conference paper
We present a simple method for performing real-time collision detection in a virtual surgery environment. The method relies on the graphics hardware for testing the interpenetration between a virtual deformable organ and a rigid tool controlled by the user. The method enables to take into account the motion of the tool between two consecutive...
Uploaded on: April 5, 2025 -
May 13, 2012 (v1)Conference paper
We present a modeling technique to enhance implicit surfaces with procedural geometric details. The details are based on Gabor noise, which enables us to seamlessly handle anisotropy. The orientation of details can be defined with respect to the orientation of the main shape features, which reduces the amount of user input. The method extends...
Uploaded on: April 5, 2025 -
August 2017 (v1)Journal article
Developable materials are ubiquitous in design and manufacturing. Unfortunately, general-purpose modeling tools are not suited to modeling 3D objects composed of developable parts. We propose an interactive tool to model such objects from a photograph. Users of our system load a single picture of the object they wish to model, which they...
Uploaded on: February 28, 2023 -
2024 (v1)Journal article
While the past of terrain cannot be known precisely because an effect can result from many different causes, exploring these possible pasts opens the way to numerous applications ranging from movies and games to paleogeography. We introduce unerosion, an attempt to recover plausible past topographies from an input terrain represented as a...
Uploaded on: October 1, 2024 -
2021 (v1)Journal article
Fashion design often starts with hand-drawn, expressive sketches that communicate the essence of a garment over idealized human bodies. We propose an approach to automatically dress virtual characters from such input, previously complemented with user-annotations. In contrast to prior work requiring users to draw garments with accurate...
Uploaded on: December 4, 2022 -
April 24, 2017 (v1)Publication
Developable surfaces are surfaces that can be unfolded onto a plane, without distortion, and are widely used in industry We propose an end-to-end system for the interactive modeling of developable objects from a single annotated photo, restricted to the case of symmetrical objects made by assemblies of planes and generalized cylinders. Our...
Uploaded on: February 28, 2023