The increased availability of meta-data in Web 2.0 (as opposed to traditional Web) can and should be exploited to make such techniques more effective. Caching should improve the performance and scalability of multimedia service streaming (e.g., YouTube). In this contribution, we introduce new directions and considerations in the analysis of...
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October 12, 2011 (v1)PublicationUploaded on: April 5, 2025
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November 3, 2013 (v1)Conference paper
In this paper, we revisit the power control problem in wireless networks by introducing a signaling game approach. This game is known in the literature as "Cheap Talk". Under the considered scenario, we consider two players named player I and player II. We assume that player I only knows his channel state without any information about the...
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October 9, 2012 (v1)Conference paper
We shall consider two competition problems between service providers with asymmetric information. The utility of each one of them depends on the demand it gets and in its price. The demand itself is also a function of the prices of the providers. In both problems there is one provider (player 1) that has more information than the other (player...
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June 2012 (v1)Conference paper
International audience
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November 30, 2015 (v1)Conference paper
Recent events of multiple earthquakes in Nepal and resulting loss of life and resources bring our attention to the ever growing significance of disaster management, especially in the context of large scale nature disasters such as earthquake and Tsunami. In this paper, we focus on how disaster management can benefit from recent advances in...
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October 2011 (v1)Conference paper
—Growth of network access technologies in the mobile environment has raised several new issues due to the interference between the available accesses. Thanks to the currently used access methods such as OFDMA in mobile networks, and LTE systems, the intra-cell interferences are avoided and the quality of service has increased. Nevertheless, the...
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April 2012 (v1)Conference paper
—It has been known that the throughput of the 802.11 WLAN is much smaller than the nominal bit rate offered when attempting to connect to an access point. A user may discover the quality of service offered by an access point only after taking the decision of which of the access points to connect to. In fact, the actual throughput of a user is a...
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September 2, 2013 (v1)Conference paper
In this paper, we propose an algorithmic perspective of the Stackelberg game model introduced in [1] applied to cognitive radio networks (CRN). Typically, we assume that individual users attempt to access to the wireless spectrum while maximizing their individual energy efficiency. Having looked at the main properties of the proposed energy...
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October 26, 2015 (v1)Journal article
—Complementing traditional cellular networks with the option of integrated small cells and WiFi access points can be used to further boost the overall traffic capacity and service level. Small cells along with WiFi access points are projected to carry over 60% of all the global data traffic by 2015. With the integration of small cells on the...
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April 27, 2014 (v1)Conference paper
In this paper, we develop a hierarchical Bayesian game framework for automated dynamic offset selection. Users compete to maximize their throughput by picking the best locally serving radio access network (RAN) with respect to their own measurement, their demand and a partial statistical channel state information (CSI) of other users. In...
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October 1, 2014 (v1)Conference paper
International audience
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November 2013 (v1)Journal article
This paper studies a power control game over a collision channel. Each player has an energy state and balances energy conservation and transmission success. When opting for higher transmission power, the chances of a successful transmission in the presence of interference increases at the cost of a larger drop in energy. We study this dynamic...
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April 2014 (v1)Book section
International audience
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2012 (v1)Conference paper
—In this paper, we study a power control game over a collision channel. Each player has an energy state. When choosing a higher transmission power, the chance of a successful transmission (in the presence of other interference) increases at the cost of a larger decrease in the energy state of the battery. We study this dynamic game when...
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April 16, 2013 (v1)Patent
A method for estimating the speed of a user equipment connected to a base station of a wireless network, the method comprising the following steps: - performing signal strength measurements (S) of a radio signal transmitted between the user equipment and the base station; - performing a spectral analysis (11) of the signal strength...
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September 10, 2013 (v1)Conference paper
This paper addresses a Bayesian game theoretic framework for determining the association rules that decide to which cell a given mobile user should associate in LTE two-tier Heterogeneous Networks (HetNets). Users are assumed to compete to maximize their throughput by picking the best locally serving cell with respect to their own measurement,...
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May 2014 (v1)Patent
No description
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May 9, 2017 (v1)Conference paper
In this paper, we consider a routing game in a network that contains lossy links. We consider a multi-objective problem where the players have each a weighted sum of a delay cost and a cost for losses. We compute the equilibrium and optimal solution (which are unique). We discover here in addition to the classical Kameda type paradox another...
Uploaded on: March 2, 2023 -
May 14, 2012 (v1)Conference paper
We consider in this paper games related to the association problem of mobiles to an access point. It consists of deciding to which access point to connect. We consider the choice between two access points or more, where the access decisions may depend on the number of mobiles connected to each one of the access points. We obtain new results...
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May 21, 2012 (v1)Conference paper
In this paper, we study a power control game over a collision channel. Each player has an energy state. When choosing a higher transmission power, the chances of a successful transmission (in the presence of other interference) increases at the cost of a larger decrease in the energy state of the battery. A central feature in these games is...
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May 9, 2017 (v1)Conference paper
In this paper, we study a sequential routing game networks where M users send traffic to a destination on a line. Each user arrives at time epoch with a given capacity. Then, he ships its demand over time on a shared resource. The state of a player evolves according to whether he decides to transmit or not. The decision of each user is thus...
Uploaded on: March 2, 2023 -
September 11, 2015 (v1)Conference paper
The coexistence of small cells and macro cells is a key feature of 4G and future networks. This heterogeneity, together with the increased mobility of user devices can generate a high handover frequency that could lead to unreasonably high call drop probability or poor user experience. By performing smart mobility management, the network can...
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May 21, 2012 (v1)Conference paper
The purpose of this paper is to model quality of experience (QoE) of media streaming service in a shared fast-fading channel. In this context, the arrival and the service processes of the playout buffer do not have the same job size. We present an analytical framework based on Takács Ballot theorem to compute the probability of buffer...
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October 29, 2014 (v1)Conference paper
This paper studies multiple access games within a large population of mobiles decomposed into several groups. Mobiles interfere with each other through many local interactions. We assume that each mobile (or player) cooperates with its group by taking into account the performance of its group. We parameterize the degree of cooperation which...
Uploaded on: April 5, 2025